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'Grugs Great Siege' was a small project created within a space of a week. The whole purpose of the project was to show a wider variety of styles that i can adapt to, depending on briefs or tasks provided to me. Also working to a restricted timeline of a week (whilst working on the side), this was to test my ability to work with strict deadline dates, to see what i could accomplish under pressure.

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The scene was lit and put together inside Unreal engine 4.

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